Ultima II: The Revenge of the Enchantress
Developer: Richard Garriott
Publishers: Sierra On-Line, Origin Systems (re-release)
Release Date(s): August 24, 1982
Traverse deep dark deadly dungeons
And tall terrifying towers
Travel throughout the galaxy
To the planets of our solar system
And conquer time itself to battle
Minax the Enchantress
Welcome to the world of Ultima II! Richard Garriott’s second (third if you count Akalabeth as Ultima 0) game in the Ultima series. The avatar jumps back and forth through earth’s timeline via so-called “Time Gates” (later called Moongates as one of the defining features of the Ultima games) to defeat the evil enchantress Minax, apprentice and lover of Mondain (the villain from Ultima I). Apparently Garriot was heavily inspired by Terry Gilliam’s movie Time Bandits during development which came out in 1981.
Ultima II is generally seen as the black sheep of the Ultima series. And to be honest, i have to agree. There’s a lot to learn from the past, so let’s find out why the game is bad, what can be improved and eventually how to design better games.