Ultima II: The Revenge of the Enchantress (1982)

Ultima II Logo

Ultima II: The Revenge of the Enchantress

Developer: Richard Garriott
Publishers: Sierra On-Line, Origin Systems (re-release)

Platforms: Apple II, MS-DOS, Atari 800, C64, NEC PC-88/98, MSX2 and FM Towns.
Genre: Computer RPG (CRPG)

Release Date(s): August 24, 1982


Traverse deep dark deadly dungeons

And tall terrifying towers

Travel throughout the galaxy

To the planets of our solar system

And conquer time itself to battle

Minax the Enchantress


Welcome to the world of Ultima II! Richard Garriott’s second (third if you count Akalabeth as Ultima 0) game in the Ultima series. The avatar jumps back and forth through earth’s timeline via so-called “Time Gates” (later called Moongates as one of the defining features of the Ultima games) to defeat the evil enchantress Minax, apprentice and lover of Mondain (the villain from Ultima I). Apparently Garriot was heavily inspired by Terry Gilliam’s movie Time Bandits during development which came out in 1981.

Ultima II is generally seen as the black sheep of the Ultima series. And to be honest, i have to agree. There’s a lot to learn from the past, so let’s find out why the game is bad, what can be improved and eventually how to design better games.

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