Dota 2 Hero Build: 6.85b Offlane Doom

The new patch for Dota 2 hit the client yesterday, so I decided to publish my Doom build (now obsolete, the hero has been reworked) for the previous patch, 6.85. It’s though as a game analysis of a very dominant strategy that was not seen that often on western servers.


TL;DR: Don’t go jungling with the new Doom in 6.85/6.85b.

The (Chinese) Doom in the 6.85/6.85b meta is played on the offlane. FORGET THE JUNGLE. If you go jungle with Doom in this meta, prepare to be called names and uninstall Dota afterwards. The important part is that you don’t play the afk-farming game with the new Doom; you need to be super aggressive with Scorched Earth, it’s that ridiculous, even after the 6.85b nerfs.

Doom is incredibly strong early on by running enemies down with his new buffed Scorched Earth in the laning phase.

As Doom you want to duolane the offlane. Lich is his PERFECT lane partner; he fixes the only real downside of Doom which is his abysmally low armor. The Doom & Lich combo is one of the strongest offlanes in this meta and almost guarantees an easy lane and at least a few kills. Lich would skill 1-1-1: We need Sacrifice to control the creep equilibrium and deny XP/Gold, Frost Blast for the slow/nuke and Ice Armor to dive towers.

A usual kill combo goes like this: Lich casts Ice Armor on Doom and initiates with his nuke to slow the enemy down. Doom pops his Scorched Earth while running him down and hitting occasionally. With Tranqs, Frost Armor and Scorched Earth, Doom can *easily* dive the T1 tower without too much hassle. Don’t back down when going in!

For ez lane harass and even more kill potential consider devouring a Mud Golem, as you get a free stun (has no mana cost) each 30 seconds which ties very well into the kill combo and skill cooldowns. Otherwise Alpha Wolf should be the usual priority, sometimes a Centaur can be good for the AoE stun.

His skill build should generally be 2-4-0-1, being less greedy and maximizing early kill potential, survivability and damage, as Scorched Earth scales so insanely well. If the lane is really easy one can get away with 4-2-0-1 (maxing Devour), but I don’t recommend it. At the start of the game skill Q first; with the bounty rune and a big jungle creep (bird, centaur or satyr) Doom hits level 2 by the 30 second mark.

For items, aside from the usual we start with a RoP (builds into Tranqs on the lane and gives much needed early game armor) into Tranqs (If with Lich, go for kill combo now), into OoV (Trade hits with the enemy at this point).

Depending on how well the lane goes, either go for Midas (2+ kills secured) or directly Drums (no or little kills) now. A Blink Dagger should be your next item to ensure getting off your surprise ultimate. NOTE: Doom’s cast point really sucks, consider going for Shadow Blade instead if you trouble casting Doom.

If you went for Tranqs, you most certainly will have mana problems by now. Consider building a Soul Ring (goes well with Tranq HP reg and Scorched Earth), Aghanims (which also helps shutting down specific heroes for real) or rely on your lane support (Arcane Boots) for mana. Your next core item should be either AC or Shivas, for your most precious armor.

By now you should be winning the game; otherwise go for extension items like Heart/Refresher and pressure constantly with BoT.

Item build

Starting Items

  • Tangos: One stack of tangos should be enough until you have Tranqs.
  • Branches: They’re called GG branches for a reason.
  • Ring of Protection: Gives much needed extra armor in the early game and builds into Tranqs. (Can’t be bought in the side shop so we’re buying it at the fountain)
  • Stout Shield: You need last hits and with the stout shield you can stay in lane longer without regfood.

Early Game

  • Tranquil Boots: Tranqs let you save Scorched Earth for when you really need it: killing other heroes.
  • Orb of Venom: Slows escaping heroes even more.
  • Magic Wand: Great against heroes that spam abilities a lot (Bristleback, etc.) and alleviates Doom’s low mana pool a bit.

Core Items

  • Blink Dagger: Use Blink to initiate with your Ult.
  • Assault Cuirass: You need armor, lots. Either go this or Shiva’s, I personally prefer AC.
  • Shiva’s Guard: Go Shiva’s if a teammate already built AC.

Extension Items

  • Aghanim’s Scepter: Good for your mana pool, and your Ultimate will be out of control.
  • Refresher Orb: Allows you to disable two heroes.
  • Boots of Travel: Be constantly pushing with these.

Situational Items

  • Soul Ring: Great item if you went for Tranqs.
  • Hand of Midas: Either rush this or buy it if the lane goes REALLY well.
  • Drums of Endurance: For more early game initiation, usually good pickup.
  • Shadow Blade: Sometimes better than Blink Dagger, because of the Doom’s abysmal cast point.
  • Black King Bar: If the enemy team has LOTS of stuns.
  • Arcane Boots: Consider if your struggling with your mana pool and your support don’t buy them.

Link to the Steam Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=547073137

Favorite Video Games of 2014


2014 saw a lot of high-profile, AAA game releases. A lot of them lacked substance or saw forced and bug-ridden early releases. All things considered, I think 2014 was an eventful but rather mediocre year for gaming compared to other years.

Still, I have fond memories of this year, so let’s take a look at some of the best parts of it.

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Diablo III will reclaim Its Throne with Reaper of Souls

Diablo III: Reaper of Souls

A few days ago Blizzard announced the first expansion for Diablo III called Reaper of Souls. At the Gamescom nobody seemed to know what it is and i couldn’t quite grasp what Blizzard wants to sell me behind closed curtains. Also I didn’t feel like waiting three hours in line to play for maybe 10 minutes.

Then i watched the absolutely stunning Opening Cinematic:

But I still wasn’t convinced from a gameplay perspective. Back at home a lot of information surfaced about the increased level cap to 70, the new character class called Crusader and a darker and grittier fifth Act.

While all this seems promising, the real game changer in Reaper of Souls will be the major overhauls being done to important end-game mechanics and systems, the biggest being the loot system.

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Ultima II: The Revenge of the Enchantress (1982)

Ultima II Logo

Ultima II: The Revenge of the Enchantress

Developer: Richard Garriott
Publishers: Sierra On-Line, Origin Systems (re-release)

Platforms: Apple II, MS-DOS, Atari 800, C64, NEC PC-88/98, MSX2 and FM Towns.
Genre: Computer RPG (CRPG)

Release Date(s): August 24, 1982


Traverse deep dark deadly dungeons

And tall terrifying towers

Travel throughout the galaxy

To the planets of our solar system

And conquer time itself to battle

Minax the Enchantress


Welcome to the world of Ultima II! Richard Garriott’s second (third if you count Akalabeth as Ultima 0) game in the Ultima series. The avatar jumps back and forth through earth’s timeline via so-called “Time Gates” (later called Moongates as one of the defining features of the Ultima games) to defeat the evil enchantress Minax, apprentice and lover of Mondain (the villain from Ultima I). Apparently Garriot was heavily inspired by Terry Gilliam’s movie Time Bandits during development which came out in 1981.

Ultima II is generally seen as the black sheep of the Ultima series. And to be honest, i have to agree. There’s a lot to learn from the past, so let’s find out why the game is bad, what can be improved and eventually how to design better games.

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Gamescom 2013 Recap



Yesterday i’ve sacrificed my soul and waded through the hordes of surprisingly young trade visitors to play a few games that will be released in a few months anyway.

Here are all the games I’ve played along with a few short remarks:

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