Rascals & Railways is a grid-based dungeon crawler with turn-based combat (via random encounters) which take place inside a vast underground urban dungeon.
- Party-based: Up to six characters in a party.
- Class-based: Characters have clear roles (which are malleable to an extend).
- Grid-based Exploration: Inside the dungeon the player moves in cardinal directions on a grid (tiles).
- Random Encounters: There’s a random chance of encountering enemies each turn/move. Some are fixed (happen on specific tiles), like (mini-)bosses and gatekeeper fights.
- Turn-based Combat: Combat is menu- and turn-based.
It’s akin to the old Wizardry series – and specifically NOT real-time blobbers (e.g. Dungeon Master or Legend of Grimrock) – It’s also taking some cues from more modern Japanese installments, e.g. Wizardry: Labyrinth of Lost Souls, Etrian Odyssey series (2007-Present) and a few more.
About the Author
Written by Steve Haßenpflug, a seasoned game designer with a strong product & technical background. His focus is on creating engaging games for companies that want big results.
Steve has developed top-grossing AAA games for IPs beloved by players around the world (Angry Birds, Trolls) with international companies (NBC Universal, DreamWorks, Rovio) and helped bootstrap gaming startups in the early stages of seeding. He’s an expert in mobile free-to-play mechanics.
He also manages GameDevGems, a resource that aims to help game developers to get better at making games through gamedev concepts, tutorials and techniques and is a passion-project of him.